Devlog #1
Comfy Cosmos » Devlog

The full interactive / soundtrack is here! NEW SONGS! A NEW ENVIRONMENTAL PUZZLE! GARGOYLES!!!!
Thanks so much to all who supported this project and the 600+ other projects with the 2025 edition of Queer Games Bundle. I made this project at the last minute as another light experiment in world / sound design and because my own mum was like "I can't play any of your 3D projects. Can you make something easy and low stakes featuring our cats?" Done and done.
V2.0 UPDATES
- Fixed collision issue with interactive books falling through floor in the first scene. My solution was to check for Continuous CD (given this project is teeny tiny – I’m not worried about this) and add one additional collision shape underneath the floor to prevent this bug from occurring
- Extended the interact raycast (InteractRay) in the player.tscn so the pick range is wider
- Added two new original songs for the game (the fabled Master Tape 2
- Added basic footstep and jump sfx
- I was having an issue with the DEFAULT physics engine (ye olde Godot 3.4.4) and discovered that my problems were fixed when I switched from DEFAULT to Godot Physics. The issue I was having was with the Player (Kinematic Body) and the movements seemed to be lagging and often when the Player's Camera (Kinematic Body -> Camera) would look down the movement would stop altogether. This signaled to me that something strange was going on and I discovered my Player's Transform -> Scale was x3y3z3 vs x1y1z1. Voila! I set the Transform -> Scale back to x1y1z1 and switched Godot Physics back to DEFAULT and everything worked as usual. No need to switch my Physics engine! I hope that this little anecdote might help others with a similar issue. Transforms can sneakily cause issues!
- I did not like the positions of the Controls Pop-up and How to Play Pop-up on the Main Menu so I set both so that they are not blocking the Main Menu buttons on the left side of the screen
Thanks so much for checking this tiny experiment out! This will likely be my last project using Godot 3.4 as I think I'm ready to upgrade to 4.0 for my next project: Exterminator Jr.
Leave a comment
Log in with itch.io to leave a comment.