Thanks for the suggestion. I don't really see the purpose of adding traditional shooter mechanics to this project, hence, catapulting cows and rocks in a silly manner. There's a bottomless supply of shooters to play these days, don't you think? I appreciate the feedback! My next project might be something you'll be into as it'll incorporate shooting mechanics via pest control.
Your game starts at 10:15. Excellent game! We enjoyed the character interactions and exploring the locations so much that we forgot to save any cows. The puzzles were good and useful as it gave a reason to look around and throw things all over the place. We found one possible bug but please don't fix it as it is fun to use. If you pick up a rock you're standing on, the rock will fly upwards and the player can ride it in to the sky. Keep up the good work.
- Holy shit this main menu music slaps. Hell yeah. Also the confirmation noise is in key, and the new game button is deeper and more intense, love that
- Dear christ the mouse sensitivity is high by default
- The gradient sun is charming
- Why do you have to take the cows through the main door
- What is with these music choices for the cassettes
- Transporting these cows is very tedious
- Whyyyy does my player collide with the cows
- Why 7 cows. Why so many. Please.
- Finally, entering The Chasm. So much of a relief to not have to carry cows around and hear those cassettes.
- I like the gag of the rocks being named after genres of rock music.
- I'm back. Oh god, the cassetes are back.
- Ending. Guess I have to wait for the conclusion in Laughingstock Apocalypse 3.
Thanks for your overly thoughtful feedback. Gives me a really good sense of what changes I should make in the next update of this game (this is just a demo). Did you know that you can throw the cows very far in the direction of the barn? It’s supposed to be very cartoonish. Also, you don’t have to do the cow collect. It’s meant to be tedious like farm work. You can go straight to the Chasm. Did you go inside the cottage? If not, let me know because I should probably make that more clear in an update as well. Thank you again.
Yes, I went inside the cottage, although only at the end before I played hide and seek.
I tried throwing the cows, but picking them up was very inconsistent and only seemed to work half the time, so it was faster to just pick one up and carry it in most cases.
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Hey man, I already send you an email with details for a commission, hope you're ok
Thanks a lot for the heads up! headcleaner.hq@gmail[dot]com is my email
hey, for the next game, how about a shooter? Seriously, this one could use a bit more "pew-pew" action to balance out all the deep thinking!
Thanks for the suggestion. I don't really see the purpose of adding traditional shooter mechanics to this project, hence, catapulting cows and rocks in a silly manner. There's a bottomless supply of shooters to play these days, don't you think? I appreciate the feedback! My next project might be something you'll be into as it'll incorporate shooting mechanics via pest control.
This was really great game and sound very good I enjoyed playing the game well done keep it up!
Thanks for the kind words of encouragement! I’m glad you enjoyed playing it.
Thanks so much for the feature! This video is awesome - consider me a fan. Lil biscuit - I’m sorry the spiders were so rude 😝
Thoughts (mostly recorded while playing):
- Holy shit this main menu music slaps. Hell yeah. Also the confirmation noise is in key, and the new game button is deeper and more intense, love that
- Dear christ the mouse sensitivity is high by default
- The gradient sun is charming
- Why do you have to take the cows through the main door
- What is with these music choices for the cassettes
- Transporting these cows is very tedious
- Whyyyy does my player collide with the cows
- Why 7 cows. Why so many. Please.
- Finally, entering The Chasm. So much of a relief to not have to carry cows around and hear those cassettes.
- I like the gag of the rocks being named after genres of rock music.
- I'm back. Oh god, the cassetes are back.
- Ending. Guess I have to wait for the conclusion in Laughingstock Apocalypse 3.
My favorite part was the main menu music.
Thanks for your overly thoughtful feedback. Gives me a really good sense of what changes I should make in the next update of this game (this is just a demo). Did you know that you can throw the cows very far in the direction of the barn? It’s supposed to be very cartoonish. Also, you don’t have to do the cow collect. It’s meant to be tedious like farm work. You can go straight to the Chasm. Did you go inside the cottage? If not, let me know because I should probably make that more clear in an update as well. Thank you again.
Yes, I went inside the cottage, although only at the end before I played hide and seek.
I tried throwing the cows, but picking them up was very inconsistent and only seemed to work half the time, so it was faster to just pick one up and carry it in most cases.
Thanks! I really appreciate the feedback