Devlog #3
Laughingstock Apocalypse REDUX » Devlog
V0.3 UPDATES
The short of it? Quality of life updates, new music, feedback accepted and implemented!
- Made each of the puzzle text hints more easy to understand
- Title of the game changed to better reflect the project
- Changed splash image on StartScreen to reflect the title change
- Player Question: Why is the mouse sensitivity so high? Updated the default Mouse Sensitivity from 0.5 to 0.2 (What a difference! Shoutout to @lillybaeum for this critical feedback)
- Removed unlicensed songs that originally appeared in the demo (via interacting with the in-game Radio) and replaced them with my own scored tracks for the game. The original soundtrack for the LSA Game Drive is available now on Bandcamp.
- Disabled the Cottage Spider’s collision shapes so that there is no colliding with the hidden mesh
- Another line of dialogue (”You found Ajax’s Urn”) to add clarity of where the player should go next
- Player Question: Why do the cows have to go through the barn door? Now they don’t! Now the collision shape to “score” a Cow returned to the farm extends outside of the barn by a reasonable distance. If a “MOO!” is heard, it means you “scored” a Cow
COMING VERY VERY SOON
- Game Drives! A Laughingstock Apocalypse cassette bundle with lots of extra goodies. The previous Devlog boasts a special preview of this stuff
- The Cheat Console in-game: access new areas and meet new characters! A visit to a few haunts from the Vale of the Dead is in order...
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